DEVELOPMENT NOTES

A defence with a point of view

In Era, where you build changes what you can stop.

Era Tower Defense · Game artworkGame artwork / 03

The path is a design partner

Enemies follow a fixed route. That makes bends, approach angles and time within range part of the player’s toolkit. A good position lets a tower contribute to more than one part of a wave.

Five ways to hold the line

The Stone Age combines slings, spears, fire, drums and falling rocks. Rather than treating every tower as the same weapon with different numbers, the game gives you different tools to combine.

An era is more than a backdrop

The current playable chapter contains ten Stone Age maps. The planned journey through later eras is an opportunity to change the defensive vocabulary as well as the scenery. Those later chapters are still in development.

Explore the game: Era Tower Defense
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